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D e r e k C r o s b y Digital Domain (05.2008 – Present ) - Venice, CA Rigging / Pipeline TD Integrated Digital Domains production pipelines for the Unreal Engine, to Output rendered images two commercials, I also developed some production pipeline tools to facilitate stretchy wires, and legs for a "LG" Tv Commercial. And am currently working on a production pipe to automate assembly of a "Assembly Line Conveyor Belt System" in Maya. Projects: Gears of War Comercial(s) "Happy Warriror", and "Last day"; LG Flad Screen LCD TV Commercial; Lexus Car Commercial . Spark Unlimited (03.2006 – Present ) - Sherman Oaks ,CA Rigging Department Head Focused on two Next Generation titles for Xbox360 and PS3; developed rigs for mythical creatures, humans, and inanimate objects; developed and oversaw Tools production and R&D for animation and game code; mentored and managed three other riggers, including one Senior and two Juniors. Project: Legendary; and Turning Point (Fall Of Liberty). Wonderfun (08.2005 – 08.2006) - Los Angeles, CA Visual Effects Supervisor Worked on visual look development as well as technical problem solving and troubleshooting for a Direct-to- Video Children's Educational Program; focused on early childhood development. Originally brought on board due to quick problem solving skills and eventually entrusted to oversee and maintain a consistent look and feel for the project. Video: The Bop a Lots Opticality Corp. (03.2005 – 06.2005) - Los Angeles, CA Technical Director Assessed the need for tools, and plugins for Max, Maya, Nuke & Standalone Applications; used Max Script, Mel, C++, and Nuke Script to enable production to handle shots comprising of eight cameras for the desired stereoscopic effect, seamlessly as if it was a 2D image with a slider for depth, reducing production times by 80%. Commercial: Marlboro MTX Xtrackrz (08.2002 – 12.2002; 08.2004 –03-2006) - Los Angeles, CA Independent Contractor Setup Motion Analysis System; calibrated, shot, re-targeted, and integrated the files captured; built the pipeline for two children’s series, and a Made for TV Movie; built several tools, including Solver Batch (C++), MayaBatch(C#) and EVaRT Matrix (Visual Basic). Feature: Muppet Wizard of Oz (ABC Television) Television: Frances (HIT Entertainment). Animation Support and Pipeline TD Built tools using Mel, C++, Unix Shell scripting; enabled animators to handle scene data amongst multiple animation packages; character setup TD; setup and rigged two character rigs (2 BG Kids on the train) and several prop rigs including (Bell, Unicycle, Trumpets, Piano, Slay Rigging, Zeppelin). Feature: Polar Express (Warner Brothers) Technical Director Built customized pipelines in Maya, Max, Softimage, and Lightwave for delivery onto clients' skeletons; responsible for the scripting and pipeline design and integration into the downstream pipeline. Games: NBA Courtside 2002, Bruce Lee Adventure, Knock Out Kings 2002, NFL QBC 2003 Feature: “The One” starring Jet Lee Midway Games (08.1999 – 02.2001) – Chicago, IL Animator / Motion Capture Technician Setup and operated an on site motion capture facility, and captured data; animated and post-produced content captured for Midway Sports video games. Games: NFL Blitz 2002, NBA Showtime, Red Card Soccer, Slugfest 2002, Software Experience Programming Experience: Mel, Max Script, Visual C++, C#, Visual Basic, SQL, Html, Perl, Visual J++. Expert user of : Maya, 3D Studio Max, Filmbox/Motionbuilder, Motion Analysis Suite, Vicon Post Production Packages. Experienced in: Softimage 3D & XSI, Lightwave, Photoshop, Illustrator, Premiere, After FX, Combustion, Shake, Debabelizer, Authorware, Director, Flash. Education Full Sail Center for the Digital Arts, Associates Degree Video and Film Production Valencia Community College C++ Programming
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